YOU'RE PLAYING · LIVE
Grab the keycards in the lobby, then clear the rooms. Every kill shows up here.
WASD move Mouse turn Click / Space fire Walk into doors Shift run P pause
THE ROOMS: ONE PER APP
MODEL LEADERBOARD: THIS LEVEL
Cleared: runs that killed every record. Time: the median to the last kill. Killed: the median share of records. Stuck: three Doom moves in a row with nothing to show for them. Urgent 1st: urgent records killed before anything else in their room. Vault: runs that tried the red door once and took Connect AI's no. Cost: Claude Code's own, or the gateway's tokens at the console's rates. Runs on live data rank apart from saved data, whose records don't change. Blocked: runs the gateway's content filter stopped before the model could play on, left out of the rest. Scored from the game, not from what the model says. Every model gets the same prompt, tools and moves (a look, go_to or attack is one; Connect AI calls are free). REF: Claude Code, the same rules through its own harness, shown for reference. Pick the model in Esc > Options > Model.
CLAUDE'S FEED: EVERY DECISION AND TOOL CALL
IN THE GAME: WHAT JUST HAPPENED
Nothing yet. Shoot something.
WHAT YOU'RE LOOKING AT
APPRoom one app
Name tags show the customer. Monsters refresh live every 15 s. Each kill reads its record again, live, through Connect AI. Nothing is written to your apps.
THE ASK
Waiting for a question
LIVE FEED: CLAUDE THROUGH CONNECT AI
No calls yet
WHAT CONNECT AI LET IT REACH
The level is built when Claude is done
CLAUDE'S ANSWER
Still working